Hanabi Complete Guide: Cooperative Card Game
Learn how to play Hanabi — the cooperative card game where you hold your cards facing away from you. Master clue giving, convention signals, and how to build the perfect 5-color fireworks display without seeing your own hand.
Hanabi Complete Guide: Cooperative Card Game
Hanabi is a unique cooperative card game where players hold their cards facing away from them — you can see everyone else's cards but not your own. Players give each other clues about their hands to cooperatively build a fireworks display of cards in 5 colors, numbered 1-5. Designed by Antoine Bauza, it won the Spiel des Jahres in 2013.
Game Components
What's in the Box
- 60 cards (5 colors × 10 cards each: three 1s, two 2s, two 3s, two 4s, one 5)
- 5 rainbow cards (multicolor — optional 6th suit)
- 8 clock tokens (for giving clues)
- 3 fuse tokens (for mistakes)
- Designed for 2-5 players (best with 3-4)
- Typical game duration 20-30 minutes
How to Play
Setup
- Choose whether to play with 5 colors or 6 colors (including rainbow).
- Shuffle the deck and deal cards face-down:
- 2-3 players: 5 cards each
- 4-5 players: 4 cards each
- Each player picks up their cards and holds them facing away — you see the backs, others see the fronts.
- Place 8 clock tokens and 3 fuse tokens in the center.
- The oldest player goes first.
Taking a Turn
On your turn, choose one of three actions:
1. Give a Clue (Costs 1 Clock Token)
Point at specific cards in another player's hand and give ONE type of clue:
- Color clue: "These cards are red" — touch all red cards in their hand.
- Number clue: "These cards are 3s" — touch all 3s in their hand.
You must point at ALL cards of that type in their hand — you cannot point at only some. If you give a "red" clue and they have 3 red cards, you must point at all 3.
Clock tokens start at 8. If you have 0 clock tokens, you cannot give a clue.
2. Play a Card
Choose one card from your hand and play it to the center:
- If it correctly continues a firework stack (next number in that color, starting from 1), place it successfully.
- If it does NOT fit any stack, it is a misplay:
- Place the card in the discard pile.
- Flip a fuse token to its fire side.
- If all 3 fuses are lit, the game ends immediately (loss).
- After playing, draw a new card from the deck.
3. Discard a Card
Choose one card from your hand and place it in the discard pile:
- Gain 1 clock token (return to the supply).
- Draw a new card from the deck.
This is your only way to recover clock tokens.
Firework Stacks
Build 5 (or 6) stacks in the center:
- Each color starts with 1, then 2, 3, 4, and ends with 5.
- Cards must be played in order — you cannot play a blue 3 until the blue 2 is on the stack.
- Maximum score: 25 points (5 colors × 5) or 30 with rainbow.
Game End
The game ends when:
- All 5s are played — perfect game! Score all stacks.
- 3 fuses are lit — game over. Score what you have.
- Deck runs out — each player gets one more turn, then score.
Strategy Tips
1. Clue Efficiency
- Each clue costs a precious clock token — make every clue count.
- A single clue that informs about multiple cards is more efficient.
- "These are 1s" pointing at three 1s is better than pointing at one card.
2. The "Is Played" Convention
- When someone gives you a number clue, it often means: "play this card."
- When someone gives you a color clue on a card you already know the number of, it often means: "play this card."
- Develop conventions with your group for consistent communication.
3. Save Critical Cards
- Each color has only one copy of the 5 — if it is discarded, that stack cannot be completed.
- Protect 5s by giving clues about them early.
- Discard cards that are already complete on the stacks (e.g., discard a red 2 if the red stack already has 1-2-3).
4. Track Information
- Remember every clue given — write nothing down (that is cheating).
- Track which cards have been discarded and which are still needed.
- If two red 3s have been discarded, no more red 3s exist.
5. Discard Wisely
- Only discard when you have no useful plays and need clock tokens.
- Choose to discard the card you know least about.
- Never discard a card you know is critical (a 5, or the last copy of a needed card).
Game Variations
Hanabi: Multicolor (Included in some editions)
- Adds rainbow cards as a 6th color
- Requires specific clues for rainbow (not wild)
- Harder variant
Hanabi: Wild Rainbow
- Rainbow cards can be any color
- Rainbow 1 can start any firework stack
- Easier variant, good for beginners
Hanabi: Black Powder
- Adds black cards as a 7th color
- Maximum score becomes 35 points
- Very challenging variant
Hanabi Deluxe
- Premium tiles instead of cards
- Beautiful fireworks-themed card holders
- Same gameplay with upgraded components
Game History
Origins
- Designed by Antoine Bauza (also designed 7 Wonders, Tokaido) and published by Asmodee in 2010
- Bauza wanted to create a game about communication and trust
- The reverse-hand mechanic was inspired by the idea of "seeing others better than yourself"
Awards
- Won the Spiel des Jahres (Game of the Year) in 2013
- Over 1 million copies sold worldwide
- Considered the best pure cooperative card game by many
- Translated into 20+ languages
Statistics
- Designed for 2-5 players (best with 3-4)
- 60 cards (5 colors × 10 cards + 5 rainbow)
- Card distribution per color: three 1s, two 2s, two 3s, two 4s, one 5
- 8 clock tokens (for clues)
- 3 fuse tokens (for mistakes)
- Maximum score: 25 (5 colors) or 30 (with rainbow)
- Hold cards facing away — you see others' but not your own
- Clue types: color or number (point at ALL matching cards)
- Game end: all 5s played, 3 fuses lit, or deck empty + 1 round
- Over 1 million copies sold
- Won Spiel des Jahres 2013
- Typical game duration 20-30 minutes
- Suitable for ages 8 and up
- Designed by Antoine Bauza
- Published by Asmodee
Explore more cooperative games in our complete card game directory.