Secret Hitler Complete Guide: Social Deduction Party Game
Learn how to play Secret Hitler — the social deduction party game of liberals and fascists. Master election strategy, policy tracking, fascist board powers, and how to find or hide the secret Hitler.
Secret Hitler Complete Guide: Social Deduction Party Game
Secret Hitler is a social deduction party game where liberals and fascists compete to pass laws in a fictional 1930s government. One fascist is Secret Hitler — if Hitler is elected Chancellor after 3 fascist policies pass, the fascists win instantly. Designed by Max Temkin, Mike Boxleiter, and Tommy Maranges, it has sold over 500,000 copies.
Game Components
What's in the Box
- 1 liberal board + 1 fascist board (with escalating powers)
- 17 policy tiles (11 fascist, 6 liberal)
- 6 membership cards + 6 party cards (for secret roles)
- 3 election markers + 1 Chancellor marker
- 1 presidential marker
- 11 ballot tokens (Ja/Nein votes)
- Designed for 5-10 players (best with 7-8)
- Typical game duration 45-60 minutes
Role Distribution
| Players | Liberals | Fascists | Hitler |
|---|---|---|---|
| 5 | 3 | 1 | 1 (knows nothing) |
| 6 | 4 | 1 | 1 |
| 7 | 4 | 2 | 1 |
| 8 | 5 | 2 | 1 |
| 9 | 5 | 3 | 1 |
| 10 | 6 | 3 | 1 |
How to Play
Setup
- Shuffle membership cards and deal 1 to each player. Liberal cards show L, fascist cards show F, Hitler card shows H.
- Fascists know each other — they open their eyes during setup. Hitler does NOT know who the fascists are (in 5-6 player games).
- In 7+ player games, Hitler knows who the fascists are.
- Place both boards side by side. Shuffle the 17 policy tiles into a deck.
Game Flow
The game is played in rounds with 3 phases each:
Phase 1: Election
- The President nominates a Chancellor (cannot be the last elected Chancellor, or the last President in 5-6 player games).
- All players vote Ja (Yes) or Nein (No) simultaneously using ballot tokens.
- Majority Ja: The government is elected. Proceed to Phase 2.
- Majority Nein (or tied): Election fails. Pass the Presidential marker clockwise and try again.
- If 3 consecutive elections fail, the top policy is enacted automatically (no government elected).
Phase 2: Legislative Session
- The President draws 3 policy tiles from the deck.
- The President discards 1 face-down and passes 2 to the Chancellor.
- The Chancellor discards 1 face-down and enacts the remaining 1.
- The enacted policy is placed on the matching board (liberal or fascist).
Phase 3: Executive Action (If Applicable)
When certain fascist policies are enacted, the President gains an executive power:
| Fascist Policies | Power (5-6 players) | Power (7-10 players) |
|---|---|---|
| 1st | None | Investigate — see one player's party membership |
| 2nd | Investigate | Special Election — choose next President |
| 3rd | Special Election | Policy Peek — see top 3 policies |
| 4th | Execute — kill one player | Execute — kill one player |
| 5th | Execute + Veto unlocked | Execute + Veto unlocked |
Winning Conditions
| Team | Win Condition |
|---|---|
| Liberals | Pass 5 liberal policies OR successfully assassinate Hitler |
| Fascists | Pass 6 fascist policies OR elect Hitler as Chancellor after 3+ fascist policies |
Strategy Tips
For Liberals
1. Track Passed Policies
- There are only 6 liberal and 11 fascist tiles. If many fascist policies pass, the deck becomes more liberal.
- If the deck runs low, shuffled discards reset the distribution.
- Count remaining tiles to deduce if a player is lying about what they drew.
2. Investigate Aggressively
- Use investigation powers on the most suspicious players.
- Share investigation results honestly with the table.
- A player who refuses to be investigated is suspicious.
3. Watch Voting Patterns
- Fascists tend to vote Ja for fascist governments and Nein for liberal governments.
- Track who voted for whom — patterns reveal alliances.
- A player who consistently votes against your verified liberal government is likely fascist.
4. Statistical Play
- If you draw 3 tiles and 2 are liberal, playing fascist means you likely discarded a liberal tile — suspicious!
- A President passing 2 fascist to the Chancellor is almost certainly fascist.
- A Chancellor claiming they "had no choice" when both tiles were fascist is harder to verify.
For Fascists
1. Play Liberal Early
- Passing 1-2 liberal policies early builds trust.
- Save your fascist plays for when you are in a trusted government.
- Early trust pays dividends when you need to pass critical fascist policies later.
2. Protect Hitler
- Never elect Hitler Chancellor until 3 fascist policies have passed — and even then, be careful.
- If Hitler is under suspicion, create diversions by accusing other players.
- In 7+ player games, coordinate with Hitler through subtle signals.
3. Create Chaos
- Accuse verified liberals of being fascist.
- Call for unnecessary investigations to waste executive actions.
- Push for failed elections to drain the automatic policy trigger.
4. The Veto Gambit
- After 5 fascist policies, the veto power is unlocked.
- If President and Chancellor both claim they had 3 fascist tiles, they can veto (no policy enacted).
- Fascists can abuse this by claiming they had no choice when they actually did.
Game Variations
Secret Hitler: Vault of Villainy
- Expansion adding new powers and secret objectives
- More complex role abilities
- Requires the base game
Secret Hitler: CorporateExpansion
- Satirical business-themed version
- Same mechanics with corporate villain theme
- Standalone game
Game History
Origins
- Designed by Max Temkin (co-creator of Cards Against Humanity), Mike Boxleiter, and Tommy Maranges
- Published in 2015 after a successful Kickstarter campaign
- The game's political themes were deliberately chosen to be thought-provoking
Legacy
- Over 500,000 copies sold worldwide
- Popular at gaming conventions, parties, and team-building events
- Known for generating intense table talk and memorable moments
- Praised for the escalating tension as fascist powers grow
Statistics
- Designed for 5-10 players (best with 7-8)
- 17 policy tiles (11 fascist, 6 liberal)
- 2 teams: Liberals and Fascists (with 1 Hitler)
- Liberal win: 5 liberal policies or kill Hitler
- Fascist win: 6 fascist policies or elect Hitler Chancellor (after 3+ fascist)
- Executive powers: Investigate, Special Election, Policy Peek, Execute
- Veto unlocked after 5th fascist policy
- 3 failed elections = automatic policy
- Over 500,000 copies sold
- Typical game duration 45-60 minutes
- Suitable for ages 13 and up
- Hidden roles with asymmetric information
- Designed by Max Temkin, Mike Boxleiter, Tommy Maranges
- Published via Kickstarter in 2015
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