Sushi Go! Complete Guide: Card Drafting Game — Sushi Types, Scoring Combinations, Wasabi Strategy and Pudding Management
Learn how to play Sushi Go! — the adorable pick-and-pass card drafting game. Master sushi scoring combinations, wasabi multiplier strategy, chopstick timing, and pudding counting to score the most points.
Sushi Go! Complete Guide: Card Drafting Game
Sushi Go! is an adorable pick-and-pass card drafting game where players select sushi dishes from a rotating hand of cards to build the highest-scoring meal. With charming artwork and simple rules, it is one of the best gateway games for new board gamers and a favorite at family game nights.
Game Components
What's in the Box
- 108 cards featuring 9 types of sushi
- Designed for 2-5 players (best with 3-5)
- Typical game duration 15-20 minutes
The Sushi Types and Scoring
| Sushi | Scoring | Strategy |
|---|---|---|
| Tempura | 2 tempura = 5 points (unpaired = 0) | Always collect in pairs — singles score nothing |
| Sashimi | 3 sashimi = 10 points (1-2 uncollected = 0) | High reward but risky — commit early or avoid |
| Dumpling | 1=1, 2=3, 3=6, 4=10, 5+=15 points | Exponential scoring — 5th dumpling is worth 5 points alone |
| Maki Rolls | Most maki icons = 6 points, 2nd most = 3 points | Only 1st and 2nd place score — watch opponents |
| Nigiri | Squid=3, Salmon=2, Egg=1 | Boost with wasabi for triple value |
| Wasabi | Next nigiri scores triple | Best combo: wasabi + squid = 9 points |
| Chopsticks | Exchange for 2 cards on a future turn | Tactical flexibility — use when 2 cards are perfect |
| Pudding | Most = 6 pts, fewest = -6 pts (end of game) | Scored across all 3 rounds — do not ignore |
How to Play
Setup
- Shuffle the deck and deal cards face-down:
- 2 players: 10 cards each
- 3 players: 9 cards each
- 4 players: 8 cards each
- 5 players: 7 cards each
- Keep your hand secret.
Pick and Pass
- Everyone simultaneously picks one card from their hand and places it face-up in front of them.
- Pass the remaining cards to the player on your left.
- Repeat until all cards have been picked.
Chopsticks Rule
- If you have a chopsticks card face-up in front of you, you may exchange it to pick 2 cards instead of 1 on a future turn.
- Announce "Sushi Go!" when using chopsticks.
- The chopsticks card is removed from your display when used.
- Best used when you see two perfect cards in the same hand.
Wasabi Rule
- When you play a wasabi card, the next nigiri you play scores triple:
- Egg nigiri: 1 x 3 = 3 points
- Salmon nigiri: 2 x 3 = 6 points
- Squid nigiri: 3 x 3 = 9 points
- Wasabi only affects the very next nigiri — if you play something else in between, the wasabi is wasted.
- Plan your nigiri picks after playing wasabi.
Three Rounds
The game is played in 3 rounds:
- Round 1: Pick and pass to the left
- Round 2: Pick and pass to the right
- Round 3: Pick and pass to the left again
After each round, score maki rolls (most/2nd most). After the third round, score puddings (most/fewest) and add all scores.
Scoring Summary
Per-Round Scoring
| Sushi | How to Score |
|---|---|
| Tempura | Count pairs × 5 |
| Sashimi | Count sets of 3 × 10 |
| Dumplings | Use escalating scale (1-3-6-10-15) |
| Maki | 1st place = 6, 2nd place = 3 |
| Nigiri | Face value (×3 if on wasabi) |
End-of-Game Scoring
| Condition | Points |
|---|---|
| Most puddings | +6 |
| Fewest puddings | -6 |
Strategy Tips
1. Watch Pudding Count
- Puddings are scored across all 3 rounds — getting -6 points for fewest is devastating.
- Even grabbing 1 pudding per round (3 total) can avoid the penalty.
- If you see opponents ignoring puddings, collect a few for easy points.
2. Collect Sets Early
- Tempura and sashimi need pairs and triples — start collecting them early before cards run out.
- In later rounds, other players may have taken the cards you need.
- Commit to one or two set types per game — trying to collect everything spreads you thin.
3. Wasabi + Squid Nigiri
- The most powerful single-card combo is wasabi + squid nigiri = 9 points from just 2 cards.
- After playing wasabi, prioritize picking nigiri on your next turn.
- If you see squid nigiri coming your way, play wasabi immediately.
4. Maki Competition
- Pay attention to how many maki others are collecting.
- If no one else is going for maki, grab a few for free 6 points (1st place).
- If 2+ players are competing for maki, it may not be worth the investment — only 1st (6) and 2nd (3) score.
5. Dumpling Stacking
- 5 dumplings = 15 points (effectively 3 pts each), but 4 dumplings = only 10 points (2.5 each).
- The 5th dumpling is the most valuable single dumpling (+5 points).
- If you see dumplings early, commit to collecting them — but abandon if you cannot reach 4+.
6. Chopstick Timing
- Save chopsticks for a critical moment — not the first round when options are plentiful.
- Best use: grabbing the last piece you need for a tempura pair or sashimi set.
- Chopsticks become more powerful in later rounds when cards are scarcer.
Game Variations
Sushi Go Party!
- Expanded version with a configurable menu board
- Supports up to 8 players (vs 5 in the original)
- Includes additional sushi types: Soy Sauce, Tea, Specials
- Players choose which sushi types to include each game
- Replaces the original for most play groups
Sushi Roll
- Dice-drafting version of Sushi Go!
- Instead of cards, players roll custom sushi dice
- Faster and more tactile — great for younger players
- Supports 2-5 players
Game History
Origins
- Designed by Phil Walker-Harding and published by Gamewright in 2013
- Walker-Harding is an Australian game designer known for simple, elegant designs
- Inspired by the "pick and pass" (simultaneous drafting) mechanic
Awards and Recognition
- Won the Dice Tower Seal of Excellence
- Named Best Family Game by multiple publications
- One of the highest-rated family games on BoardGameGeek
- Recommended by Parents' Choice Foundation
Statistics
- Designed for 2-5 players (best with 3-5)
- 108 cards total
- 9 sushi types in the deck
- 3 rounds per game
- Deal size varies: 7-10 cards based on player count
- Pick and pass to left, then right, then left
- Maki rolls: 6 pts (1st) and 3 pts (2nd)
- Pudding bonus/penalty: +6/-6 points
- Wasabi multiplier: 3x next nigiri
- Dumpling max: 15 points for 5+
- First published in 2013
- Designed by Phil Walker-Harding
- Published by Gamewright
- Suitable for ages 8 and up
- Typical game duration 15-20 minutes
Explore more card games in our complete card game directory.