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This glossary cluster groups Endgame concepts so you can read rules, FAQs, and strategy content faster.
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In Phỏm, selecting a safe final discard to prevent the next player from eating the chốt card.
In the final discard phase, showing a tempting line then switching to a safer throw.
An endgame Phỏm approach focused on preventing dangerous final-discard feeds.
A reserved card pattern used only at the end to break a stalled table state.
A preserved strong card reserved solely to secure initiative in late turns.
A preserved high-impact card kept specifically to block a likely finishing move.
A reserved top single kept to block an opponent who is down to one or two cards.
Holding a finishing pair for one extra cycle to avoid being overrun and secure a cleaner exit.
The last-round discard chosen only from cards already exposed or provably hard to eat.
Entering round six with a planned suit advantage limits opponents’ ability to overtake.
Narrowing opponent options on the last active turn before final comparison.
A defensive late-round approach focused on discarding only proven safe cards to avoid chốt penalties.
Breaking a high pair to unload points before endgame penalties outweigh meld potential.
Saving one top single for late-game interruption is stronger than spending it in early exchanges.
The structural relationship of your final two cards that determines finish options.
Choosing the order of your final two plays maximizes guaranteed exit probability.
A planned switch in card tempo near the endgame to keep lead control while preparing a safe finish.
Holding the lead near endgame and forcing opponents to pass through narrow playable lines.
Releasing a long-held pair at endgame to unlock the final completion path.
Holding medium pairs creates a defensive shield against opponents nearing one-card finishes.