[zh-TW] Catan Complete Guide: The Strategy Resource Board Game — Settlements, Trading, and the Game That Launched Modern Board Gaming
[zh-TW] Learn Catan (Settlers of Catan) — the revolutionary resource management board game that launched modern tabletop gaming. Master trading strategy, settlement placement, development cards, and why this 30-year-old game has sold over 40 million copies.
Catan Complete Guide: The Strategy Resource Board Game
Catan (formerly Settlers of Catan) is the game that launched modern board gaming — a revolutionary resource management game where players build settlements, trade resources, and race to dominate an island. With over 40 million copies sold and translations into 40+ languages, it introduced an entire generation to strategic tabletop gaming.
Basic Rules
Equipment
- Hexagonal board of 19 terrain tiles (randomized each game)
- 5 resources: Brick, Lumber, Wool, Grain, Ore
- Building pieces: Roads, settlements, cities (per player color)
- Development cards: Knight, Progress, Victory Point cards
- 2 dice, resource cards, number tokens (2-12)
The Board
Each terrain hex produces one resource:
| Terrain | Resource |
|---|---|
| Hills | Brick |
| Forest | Lumber |
| Pasture | Wool |
| Fields | Grain |
| Mountains | Ore |
| Desert | (no resource) |
Each hex has a number token (2-12). When that number is rolled, the hex produces its resource for all adjacent settlements/cities.
Setup
- Assemble the hexagonal board (random or preset layout)
- Place number tokens on each terrain hex
- Players take turns placing initial settlements and roads (2 each)
- Each settlement must be at least 2 intersections from other settlements
- Players receive starting resources from their second settlement
Objective
Be the first to reach 10 Victory Points. Points come from:
| Source | Points |
|---|---|
| Settlement | 1 |
| City | 2 |
| Longest Road (5+ segments) | 2 |
| Largest Army (3+ knights) | 2 |
| Victory Point card | 1 each |
| Starting settlements | 2 (1 each) |
Gameplay
Roll Phase
- The active player rolls two dice
- The sum determines which hexes produce resources
- All players with settlements/cities adjacent to matching hexes receive resource cards
- If 7 is rolled: the robber activates (see below)
The Robber (Rolling 7)
- All players with more than 7 cards must discard half (rounded down)
- The active player moves the robber to any terrain hex
- The robber blocks production on that hex
- The active player may steal one card from a player with a settlement/city on the blocked hex
Trading Phase
- Domestic trade: The active player may trade resources with other players (any terms)
- Maritime trade: Trade with the bank:
- 4:1 — any 4 of the same resource for 1 of any other
- 3:1 — with a port (generic)
- 2:1 — with a specific resource port
Build Phase
The active player may build using resources:
| Building | Cost | Effect |
|---|---|---|
| Road | 1 Brick + 1 Lumber | Extends your road network |
| Settlement | 1 Brick + 1 Lumber + 1 Wool + 1 Grain | 1 VP, produces resources |
| City | 2 Grain + 3 Ore | Upgrades settlement to 2 VP, doubles production |
| Development Card | 1 Wool + 1 Grain + 1 Ore | Knight, Progress, or Victory Point |
Strategy
1. Initial Placement
- Your starting settlements determine your entire game
- Prioritize resource diversity — don't rely on just 1-2 resources
- Aim for high-probability numbers (6 and 8 are most likely)
- Consider port access for resources you'll lack
2. Resource Balance
- Brick and Lumber are critical early game (roads and settlements)
- Ore and Grain become essential mid-game (cities and development cards)
- Wool is needed for settlements and development cards
- The player who controls the most different resources has the most options
3. Trading Strategy
- Trade aggressively early — building momentum matters more than card advantage
- Try to trade on your turn, not on others' — you benefit immediately
- Never trade someone the resource they need to win
- Use ports when trades with players aren't favorable
4. Development Cards
- Knight cards are the most versatile — they move the robber and count toward Largest Army
- Victory Point cards are hidden — opponents can't track them
- Save knights for when the robber is blocking your production
- Aim for Largest Army (3 knights) for 2 bonus VP
5. Road Strategy
- Longest Road (5+ segments) is worth 2 VP but can be stolen by another player
- Don't over-invest in roads — they don't produce resources
- Roads are primarily for reaching good building spots
6. City Strategy
- Upgrading to cities doubles resource production from those hexes
- Cities are the most efficient path to victory
- Prioritize upgrading settlements on high-probability hexes
Variations
Seafarers
- Adds sea hexes, ships, and islands
- Players can build shipping lanes across water
- More scenarios and larger maps
Cities & Knights
- Adds city improvements and barbarian invaders
- More complex with three commodity types
- Knights defend the island from barbarian attacks
Traders & Barbarians
- 5 scenarios with different gameplay mechanics
- Includes river, castle, and caravan variants
- More tactical depth
History
Origins
- Designed by Klaus Teuber in 1995 in Germany
- Teuber was a dental technician who designed games as a hobby
- Published by Kosmos in Germany, Mayfair Games in the US
- Originally called "Die Siedler von Catan"
- Won the Spiel des Jahres (Game of the Year) in 1995
Global Phenomenon
- Sold over 40 million copies worldwide
- Translated into 40+ languages
- Credited with launching the modern board game renaissance
- Inspired a generation of Eurogame design
- Called the "board game of our time" by the Washington Post
Cultural Impact
- Featured in TV shows including The Big Bang Theory and Parks and Recreation
- Catan World Championship held annually
- University courses teach game design using Catan
- Has over 30 expansions and variants
Statistics
- Catan uses 19 hexagonal tiles forming a variable board
- Designed for 3-4 players (up to 6 with expansion)
- 5 resources: Brick, Lumber, Wool, Grain, Ore
- Winning score: 10 Victory Points
- Over 40 million copies sold worldwide
- Available in 40+ languages
- Over 30 expansions and variants
- Spiel des Jahres winner (1995)
- A typical game lasts 60-120 minutes
- Suitable for ages 10 and up
- Credited with launching modern board gaming
- Klaus Teuber designed the original game
- Combines resource management, trading, and spatial strategy
Explore more card games in our complete game directory.