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In Phỏm, the action of taking the opponent's just-discarded card to complete or improve a meld. Good ăn bài timing is central to point control.
In Phỏm, eating the 'chốt' card (the last card discarded by the previous player in the final round). This incurs a severe penalty if the next player wins.
A meld completed unexpectedly from a late draw after prior discard misdirection.
The action of passing or folding in Vietnamese card games. A player chooses to skip their turn or drop out of the current round rather than matching or raising.
In Phỏm, drawing one card from the face-down nọc pile when not taking a discard. This action influences both hidden information and tempo.
A Cạ-to-Chắn upgrade happens when a previously flexible Cạ is completed into an identical pair, increasing hand stability for a win path.
The final critical discard in Phỏm round flow; interactions around the cây chốt frequently determine penalty outcomes.
In Sâm Lốc, the act of stopping a declared Báo Sâm player from going out.
In Tiến Lên, the act of using a special combination (like Four of a Kind or Pine) to beat a high-value card (usually a Two) or a weaker special combination. This often incurs a penalty payment from the beaten player.
A hand or limb in Vietnamese card games, particularly in Mậu Binh where players arrange 13 cards into three chi (front, middle, back) of increasing strength.
Managing entry options to a target chi so opponents cannot safely feed it.
A special declaration in traditional Vietnamese tile-card games like Chắn when a specific exposed card allows an immediate high-priority capture under table rules.
A Chan win where a prior chiu declaration directly forms the final winning structure.
The critical final discard/round card in Phỏm; interactions around this card can trigger heavy penalties such as ăn chốt multipliers.
The fifth Catte phase where survivors set a key card to determine final-round control.
Core To Tom play focuses on assembling valid card combinations efficiently from a complex hand.
A valid identical pair in Chắn kept in hand and not yet exposed on the table.
A Chắn positional concept related to key waiting lane/entry logic for completing the final winning structure.
The fundamental action of playing a card from ones hand onto the table. In Vietnamese card games, đánh encompasses both offensive card play and strategic timing.
The normal clockwise or counter-clockwise turn progression at the table. Mastering turn rhythm helps timing of traps, raises, and exits.
A discard that pressures opponents in two possible rank directions at once.
In Cát Tê, prioritizing one early trick win to guarantee survival into later phases.
Taking a discard or drawn card to form a valid chắn or cạ set.
The capture window in Chắn where a valid discard can be taken to form a Chắn or Cạ.
A Chắn pair that has been laid open after taking a card according to table rules.
A Phỏm turn where you cannot or choose not to eat the discard, so you must draw from the nọc.
In Solitaire, the four target piles (one per suit) where cards must be stacked in ascending order from Ace to King to win the game.
In Phỏm, playing unmatched cards onto another player's completed set during the final reveal phase to reduce one's point total.
In Phỏm, attaching your leftover cards to exposed melds after players have laid down, reducing deadwood points.
The end-of-round phase in Phỏm when players lay down melds, optionally send cards to other melds, and count unmatched points to determine ranking.
When all opponents pass, the current winner clears the table and starts a new unrestricted lead.
A new Tiến Lên round that starts after all others pass, allowing the trick winner to lead any valid pattern.
The dealer draw phase in Xi Dach where the banker decides to draw or stand according to table rule thresholds.
The face-down draw pile in Phỏm. Players draw from the nọc when they do not take the previous discard.
Open-info memory in Chắn is the skill of retaining eaten and discarded cards to infer hidden pair and cạ structures.
A deliberate face-down play in Cát Tê to preserve stronger cards for Chưng or final resolution.
In Tiến Lên, a powerful bomb combination used to beat a high-priority card, typically a Two.
A planned card path to retake initiative through a thiep response window.
The action of drawing a card from the deck or stock pile. In games like Phỏm and Tứ Sắc, drawing is a mandatory part of each turn before discarding.
In Catte, winning at least one of the first four rounds to stay eligible for the final phases.
The process of comparing hands between players to determine the winner. In Mậu Binh, this involves comparing each of the three chi (front, middle, back) separately.
In Solitaire, the main playing area with columns of face-up and face-down cards. Cards are moved between tableau columns in descending order with alternating colors.
In advanced Phỏm variants, tái grants an additional action window after specific late-round events, reshaping both risk and scoring potential.
A table-information concept in Phỏm indicating visibly cycled/disclosed card flow that changes safe-discard decisions.
In Catte, playing a higher card of the same suit to beat the current face-up lead card.
The final Catte showdown phase where remaining players resolve the winner after Chưng.
A single round of play in trick-taking games where each player plays one card. The highest card of the led suit (or the highest trump) wins the trick.
Triplet conversion in Tứ Sắc is upgrading scattered matching pieces into a secure triple to reduce hand volatility.
A designated suit that outranks all other suits in trick-taking games like Spades, Bridge, and Euchre. Trump cards beat non-trump cards of any rank.
In Xì Dách, the dealer’s settlement step of checking each player hand after draw actions end.