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In Phỏm, the action of taking the opponent's just-discarded card to complete or improve a meld. Good ăn bài timing is central to point control.
在Phỏm中,吃掉'chốt'牌(上一名玩家在最後一輪棄出的牌)。如果下一位玩家獲勝,這將帶來嚴重罰則。
A meld completed unexpectedly from a late draw after prior discard misdirection.
在輪到自己時選擇不出牌。在某些遊戲中可以採取的策略選擇。
In Phỏm, drawing one card from the face-down nọc pile when not taking a discard. This action influences both hidden information and tempo.
A Cạ-to-Chắn upgrade happens when a previously flexible Cạ is completed into an identical pair, increasing hand stability for a win path.
Phỏm輪次流程中的最終關鍵棄牌;圍繞cây chốt的交互經常決定罰則結果。
在Sâm Lốc中,阻止已聲明Báo Sâm的玩家出完牌的行為。
在Tiến Lên中,使用特殊組合(如四條或三對)擊敗高價值牌(通常是二)或較弱的特殊組合的行為。這通常會導致被擊敗玩家支付罰金。
在Mậu Binh中,三道手牌之一(前道、中道或後道)。
Managing entry options to a target chi so opponents cannot safely feed it.
在Chắn等傳統越南紙牌遊戲中,當特定的暴露牌允許根據牌桌規則立即高優先級吃牌時的特殊聲明。
A Chan win where a prior chiu declaration directly forms the final winning structure.
The critical final discard/round card in Phỏm; interactions around this card can trigger heavy penalties such as ăn chốt multipliers.
The fifth Catte phase where survivors set a key card to determine final-round control.
Core To Tom play focuses on assembling valid card combinations efficiently from a complex hand.
A valid identical pair in Chắn kept in hand and not yet exposed on the table.
A Chắn positional concept related to key waiting lane/entry logic for completing the final winning structure.
將牌打到桌面上的動作。在大多數越南紙牌遊戲中是核心機制。
桌上正常的順時針或逆時針輪次推進。掌握輪次節奏有助於陷阱、加注和出場的時機。
A discard that pressures opponents in two possible rank directions at once.
In Cát Tê, prioritizing one early trick win to guarantee survival into later phases.
Taking a discard or drawn card to form a valid chắn or cạ set.
The capture window in Chắn where a valid discard can be taken to form a Chắn or Cạ.
A Chắn pair that has been laid open after taking a card according to table rules.
A Phỏm turn where you cannot or choose not to eat the discard, so you must draw from the nọc.
在紙牌接龍中,四個目標堆(每花色一個),牌必須按從A到K的升序疊放才能贏得遊戲。
在Phỏm中,在最終揭示階段將未匹配牌打到另一名玩家已完成的組合上以減少自己的點數。
在Phỏm中,在玩家放下組合後將剩餘牌附加到暴露的組合上,減少死牌點數。
Phỏm輪次結束階段,玩家放下組合,選擇性附牌到其他組合,並計算未匹配點數以確定排名。
當所有對手過牌時,當前贏家清除桌面並開始新的無限制領出。
在所有人過牌後開始的新Tiến Lên輪,允許墩贏家領出任何有效模式。
Xì Dách中莊家根據牌桌規則閾值決定抽牌或停牌的階段。
Phỏm中面朝下的抽牌堆。當玩家不拿上一張棄牌時從nọc中抽牌。
Open-info memory in Chắn is the skill of retaining eaten and discarded cards to infer hidden pair and cạ structures.
A deliberate face-down play in Cát Tê to preserve stronger cards for Chưng or final resolution.
在Tiến Lên中,用於擊敗高優先級牌(通常是二)的強力炸彈組合。
A planned card path to retake initiative through a thiep response window.
在紙牌遊戲中從牌堆抽一張牌的動作。在Phỏm中,抽牌是遊戲的核心機制。
In Catte, winning at least one of the first four rounds to stay eligible for the final phases.
The process of comparing hands between players to determine the winner. In Mậu Binh, this involves comparing each of the three chi (front, middle, back) separately.
在紙牌接龍中,有面朝上和面朝下卡列的主要遊戲區域。牌在牌陣列之間以降序和交替顏色移動。
在高級Phỏm變體中,tái在特定的後期輪次事件後授予額外的行動窗口,重塑風險和計分潛力。
A table-information concept in Phỏm indicating visibly cycled/disclosed card flow that changes safe-discard decisions.
In Catte, playing a higher card of the same suit to beat the current face-up lead card.
The final Catte showdown phase where remaining players resolve the winner after Chưng.
在吃墩遊戲中每位玩家打出一張牌的一輪。領出花色中最高的牌(或最高的將牌)贏得該墩。
Triplet conversion in Tứ Sắc is upgrading scattered matching pieces into a secure triple to reduce hand volatility.
在黑桃、橋牌等吃墩遊戲中指定的超越所有其他花色的花色。將牌可以擊敗任何非將牌。
在Xì Dách中,抽牌行動結束後莊家檢查每位玩家手牌的結算步驟。