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在Tiến Lên中,使用特殊組合(如四條或三對)擊敗高價值牌(通常是二)或較弱的特殊組合的行為。這通常會導致被擊敗玩家支付罰金。
In Phỏm, eating the 'chốt' card (the last card discarded by the previous player in the final round). This incurs a severe penalty if the next player wins.
In Phỏm, playing unmatched cards onto another player's completed set during the final reveal phase to reduce one's point total.
The face-down draw pile in Phỏm. Players draw from the nọc when they do not take the previous discard.
The end-of-round phase in Phỏm when players lay down melds, optionally send cards to other melds, and count unmatched points to determine ranking.
In Phỏm, the action of taking the opponent's just-discarded card to complete or improve a meld. Good ăn bài timing is central to point control.
In Phỏm, drawing one card from the face-down nọc pile when not taking a discard. This action influences both hidden information and tempo.
A special declaration in traditional Vietnamese tile-card games like Chắn when a specific exposed card allows an immediate high-priority capture under table rules.
The normal clockwise or counter-clockwise turn progression at the table. Mastering turn rhythm helps timing of traps, raises, and exits.
In advanced Phỏm variants, tái grants an additional action window after specific late-round events, reshaping both risk and scoring potential.
A Chắn positional concept related to key waiting lane/entry logic for completing the final winning structure.
The critical final discard/round card in Phỏm; interactions around this card can trigger heavy penalties such as ăn chốt multipliers.
A table-information concept in Phỏm indicating visibly cycled/disclosed card flow that changes safe-discard decisions.
The dealer draw phase in Xi Dach where the banker decides to draw or stand according to table rule thresholds.
The final critical discard in Phỏm round flow; interactions around the cây chốt frequently determine penalty outcomes.
In Tiến Lên, a powerful bomb combination used to beat a high-priority card, typically a Two.
In Xì Dách, the dealer’s settlement step of checking each player hand after draw actions end.
In Sâm Lốc, the act of stopping a declared Báo Sâm player from going out.
A new Tiến Lên round that starts after all others pass, allowing the trick winner to lead any valid pattern.
In Phỏm, attaching your leftover cards to exposed melds after players have laid down, reducing deadwood points.
In Catte, winning at least one of the first four rounds to stay eligible for the final phases.
Taking a discard or drawn card to form a valid chắn or cạ set.
When all opponents pass, the current winner clears the table and starts a new unrestricted lead.
A Phỏm turn where you cannot or choose not to eat the discard, so you must draw from the nọc.
In Catte, playing a higher card of the same suit to beat the current face-up lead card.
The fifth Catte phase where survivors set a key card to determine final-round control.
The final Catte showdown phase where remaining players resolve the winner after Chưng.
A Chan win where a prior chiu declaration directly forms the final winning structure.
A valid identical pair in Chắn kept in hand and not yet exposed on the table.
A Chắn pair that has been laid open after taking a card according to table rules.
The capture window in Chắn where a valid discard can be taken to form a Chắn or Cạ.
A Cạ-to-Chắn upgrade happens when a previously flexible Cạ is completed into an identical pair, increasing hand stability for a win path.
Open-info memory in Chắn is the skill of retaining eaten and discarded cards to infer hidden pair and cạ structures.
Triplet conversion in Tứ Sắc is upgrading scattered matching pieces into a secure triple to reduce hand volatility.
In Cát Tê, prioritizing one early trick win to guarantee survival into later phases.
A deliberate face-down play in Cát Tê to preserve stronger cards for Chưng or final resolution.
A discard that pressures opponents in two possible rank directions at once.
A planned card path to retake initiative through a thiep response window.
A meld completed unexpectedly from a late draw after prior discard misdirection.
Managing entry options to a target chi so opponents cannot safely feed it.
Core To Tom play focuses on assembling valid card combinations efficiently from a complex hand.